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Psychology
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Customer Experience
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Fundamental-Attribution-Error
Understanding the situation
Situations are underestimated. People explain behavior through character rather than circumstances.
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Constructive-Error-Attribution
Constructive error attribution
The attribution of errors determines the response. Those who see the cause as changeable forgive. Those who interpret it as stable lose trust.
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Noble-Edge-Effekt
Name motives honestly
Companies that openly acknowledge the business benefits of social engagement appear more credible than those emphasizing altruism alone. Transparency about mixed motives builds trust.
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Proactive-Bad-News
Address problems early
Communicate bad news early. Proactive communication of problems reduces negative reactions.
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Hindsight-Bias
Hindsight bias
Those who know the outcome believe they always knew it would happen. This 'I-knew-it-all-along' bias underestimates original uncertainty and leads to unfair evaluations.
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Pratfall-Effekt
Admitting weaknesses
Small, controlled weaknesses increase likability and credibility – but only when competence is already established. Perfection creates distance, humanity creates closeness.
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Inequity-Aversion
Inequality aversion
People actively reject unfair distributions – even when they would benefit from them. Perceived injustice destroys trust and loyalty more sustainably than high prices.
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Christmas-Cards
Making a start
Unexpected gestures create reciprocity. Those who take the first step – without expecting anything in return – initiate a positive cycle.
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Trust-Game
Give first, then take
Those who trust first receive trust in return. Advance gestures activate reciprocity norms and increase willingness to cooperate.
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Pygmalion-Effekt
Assume good intent
Expectations influence behavior. Those who treat customers as trustworthy make them more trustworthy.
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Voice-Effekt
Let customers have a say
Being heard increases acceptance. Customers accept even negative decisions better when they were allowed to have their say beforehand.
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Lost-Wallet
Customers trust
Trust activates honesty. People act more honestly when they are visibly shown trust.
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Reziprozitat
Reciprocity
Those who give first activate the strong urge to reciprocate. Small, unexpected gifts generate disproportionate responses.
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Trust-Bias
Building trust
Trust disables critical thinking. People question trusted sources less and adopt their statements uncritically.
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False-Consensus
Data instead of assumptions
People systematically overestimate how many others share their opinion. Their own views are perceived as more widespread than they actually are.
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Asch-Conformity
Leverage group pressure
People conform to the majority. Even when judgments are obviously wrong, many follow the group.
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Illusory-Truth-Effekt
Illusory Truth
Repeated statements are perceived as more true, even when they are objectively false. Mere familiarity through repetition creates a feeling of truth.
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Availability-Cascade
Making opinions visible
Repetition creates credibility. The more often a statement is heard, the truer it appears.
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Social-Norms
Show what the majority does
People follow the majority. Showing what others do is more effective than rational arguments.
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Uniform-Authority
Making Authority Visible
Expertise must be visible. Titles, certificates, and professional design automatically increase trust.
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Halo-Effekt
Leveraging the First Impression
The first impression radiates outward. One positive trait makes everything else appear more positive as well.
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Processing Fluency
Formulate simply
What is easy to read is believed. Simple language and clear design increase perceived credibility.
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Automatisierungseffekt
Enable control
Automation can reduce trust and competence. People overestimate automated systems or rely on them blindly – until the first error occurs.
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Cultural-Color-Adaptation
Cultural Color Adaptation
Color perception is culturally shaped. The same color triggers different emotions and associations in different cultures.
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Ease-Of-Retrieval
Be easily memorable
Easy recall = strong judgment. What comes to mind quickly is perceived as more important and more true.
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Ockhams-Rasiermesser
Occam's Razor
Simple explanations appear more credible than complex ones. Unnecessary complexity reduces trust and understanding.
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Representativeness-Heuristik
Representativeness heuristic
People judge probabilities based on how much something resembles a typical example – not on statistical reality. Prototypes trump probabilities.
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Rhyme-As-Reason-Effekt
Rhyme-as-Reason
Rhymed statements appear more truthful and memorable than non-rhymed ones – even with identical content. Linguistic fluency is unconsciously interpreted as a signal of truth.
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Primacy-Effekt
Start Strong
What comes first disproportionately shapes the overall judgment. First impressions set an anchor against which later information must struggle.
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Swift-Trust-Formation
Swift Trust
Trust emerges immediately through competence characteristics and professional framework conditions. Temporary teams demonstrate high initial trust based on categorization, not experience.
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Typography-Psychology
Typography Psychology
Fonts influence credibility, readability, and emotional impact independent of content. Well-chosen typography increases trust and comprehension.
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Availability-Heuristik
Availability heuristic
People estimate probabilities based on how easily examples come to mind. Availability in memory is confused with frequency.
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Perceptual-Constancy
Perceptual constancy
People recognize objects as identical despite differences in size, color, angle, or lighting. The brain automatically corrects for contextual changes.
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In-Group-Bias
Emphasize commonalities
People prefer their own group. Even minimal commonalities create connection and trust.
Beziehung aufbauen
Candy-Tipping
Offering small extras
Small extras have a disproportionate impact. Unexpected, personalized gifts after purchase create strong loyalty.
Beziehung aufbauen
Liking
Like something
Likability is a powerful purchase driver. Those who are liked find their arguments more persuasive – regardless of the objective quality of the offering.
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Mirroring
Mirroring
Subtle mirroring of body language, gestures, and speech creates unconscious rapport. Overly obvious imitation comes across as manipulative.
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Spiegelneuronen-Effekt
Mirror feelings
Observed emotions and actions activate the same brain regions as those experienced directly. Customers unconsciously mirror what they observe—smiles evoke positive feelings, and demonstrated product usage triggers the desire to try it themselves.
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Barnum-Effekt
Being truly personal
True personalization works. Vague statements are perceived as personal – but only genuine relevance builds trust.
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Narrative-Engagement
Narrative Transportation
Stories captivate more powerfully than facts and change attitudes more sustainably. Narratives activate emotional and cognitive processing simultaneously and reduce resistance to messages.
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Bevorzugung-Runder-Formen
Preference for rounded shapes
Round shapes are perceived as more pleasant, safer, and more trustworthy than angular ones. They activate the reward center in the brain.
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Rekonstruktive-Gedachtnistheorie
Reconstructive Memory
Memories are actively reconstructed during retrieval, not passively replayed. New information, expectations, and context can fundamentally alter original memories.
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Mental-Accounting
Spending framework
Money is not all the same. People maintain mental accounts and evaluate spending differently depending on its source.
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Extremeness-Aversion
Extremity aversion
Customers avoid extreme options and prefer the middle. A third option dramatically changes the choice between two alternatives.
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Money-Omission
Money omission
Money symbols activate transactional thinking and reduce emotional connection. Those who minimize money create space for value perception.
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Money-Illusion
Money illusion
People evaluate money based on nominal figures rather than actual purchasing power. A 2% salary increase during 4% inflation feels better than a 2% pay cut with 0% inflation—even though both scenarios result in identical real-term losses.
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Magnitude-Priming
Size priming
Large numbers in context increase willingness to pay. A high phone number or house number makes the same wine more expensive.
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Contrast
Contrast Effect
Evaluations are relative, not absolute. An offer appears attractive or unattractive depending on the comparison context.
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Unit-Bias
Define portions
People treat a unit as a natural portion – regardless of its size. The definition of the unit determines consumption and willingness to pay.
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Price-Quality
Price as a Quality Signal
Higher price = higher quality. People actually experience more expensive products as better.
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Pseudo-Set-Framing
Present as pre-selected
The mere designation as a 'set' increases purchase intent, even when no actual bundling exists. Customers perceive greater completeness and higher value.
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Social-Comparison-Effekt
Social Comparison
People evaluate themselves through comparison with others, not in absolute terms. Those who control the comparison context influence satisfaction and purchase intent.
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Decoy-Effekt
Control comparison
A strategically placed third option dramatically shifts preference between two alternatives. The decoy makes one option more attractive without being purchased itself.
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Webers-Law
Leverage ratios
Differences must be proportional to the baseline value to be perceived. A €10 discount has a strong effect at €50, but not at €500.
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Weber-Fechner-Gesetz
Perceive weight differences
The perceived change depends on the ratio to the baseline amount, not the absolute difference. A €10 discount feels significant on €50, but barely noticeable on €5000.
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Time-Vs-Money-Effekt
Time vs. Money
Time-based messages activate personal experiences and identity, while money-based messages activate calculation and comparison. For experiential products, time works more effectively; for utilitarian products, money does.
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Anker-Effekt
Mention price first
The first number determines everything. The anchor price defines what is perceived as expensive or cheap.
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Effort-Heuristik
Make effort visible
Effort signals quality. Products with visible effort are perceived as more valuable.
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Endowment
Convey ownership
What you have, you want to keep. Possession alone dramatically increases perceived value.
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Having-Vs-Using-Effekt
Ownership vs. Usage
People evaluate products at the point of purchase based on ownership utility (many features), but during use based on usage utility (ease of use). This divergence leads to poor purchasing decisions and dissatisfaction.
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Embodiment-Effekt
Experience physically
Physical experience shapes mental evaluation. Weight, texture, temperature, and haptics influence perceived value, trust, and decisions – even in digital contexts.
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Erwartungs-Bestatigungs-Effekt
Expectation confirmation
Expectations shape perception more powerfully than objective reality. Those who set expectations thereby control the subsequent evaluation.
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Juxtaposition
Show contrasts
Information is always evaluated in context. Strategic juxtaposition amplifies desired attributes through contrast.
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Knappheits-Effekt
Show scarcity
Scarce goods appear more valuable. Limited availability increases desire and willingness to pay.
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Ikea-Effekt
Let them participate in building
Homemade is overrated. Those who are involved in the creation value the result more highly.
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Sensory-Appeal
Sensory Appeal
Sensory descriptions activate mental simulation and increase purchase intent. Concrete sensory stimuli in text and images make products more tangible and desirable.
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Perceptual-Set
Perceptual set
Expectations and context determine perception. People do not see objectively, but rather interpret through the filter of their preconceptions.
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Serial-Position-Effekt
Utilize the beginning and the end
The beginning and end stick. The first and last positions receive the most attention.
Aufmerksamkeit lenken
Peripheral-Motion
Utilize movement
Movement catches the eye. Our peripheral vision automatically responds to movement at the edge.
Aufmerksamkeit lenken
Interruptibility
Choosing the right moment
Timing determines acceptance. After completing tasks, people are more open to new things.
Aufmerksamkeit lenken
Focusing-Effekt
Focusing effect
People overestimate the importance of what their attention is currently focused on. A highlighted feature dominates the evaluation and causes other factors to fade into the background.
Aufmerksamkeit lenken
Color-Hierarchy
Leading with Color
Color directs attention. High-contrast colors draw the eye to important elements.
Aufmerksamkeit lenken
Decoy-Effekt
Directing with bait
A third option steers the choice. An unattractive decoy makes the desired alternative more attractive.
Aufmerksamkeit lenken
Curiosity-Gap
Spark curiosity
Knowledge gaps create curiosity. An information gap generates the urge to close it.
Aufmerksamkeit lenken
Priming-Effekt
Prime ahead
Subtle cues unconsciously activate concepts and influence subsequent behavior. Those who pre-activate the right association guide perception and decisions.
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Recency-Effekt
Important Things at the End
The last thing sticks. Information at the end of a sequence is remembered better than information in the middle.
Aufmerksamkeit lenken
Base-Rate-Trugschluss
Base Rate Fallacy
People ignore statistical base rates and focus on specific details or individual cases. Abstract numbers lose out to concrete stories.
Geschichten erzählen
Base-Rate-Neglect
Show individual cases
Concrete cases beat statistics. People ignore base rates in favor of vivid individual cases.
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Identifiable-Victim-Effekt
Show individuals, not numbers
A face moves us more than numbers. Individual fates trigger stronger reactions than statistics.
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Narrative-Transportation
Telling stories
Stories overcome resistance. Those who immerse themselves in a story question the message less.
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Story-Bias
Tell stories
Stories are better remembered and more persuasive than bare facts. Narratives activate emotions and create identification – statistics are forgotten.
Geschichten erzählen
Storytelling-Effekt
Tell stories
Stories are better remembered and processed more emotionally than facts. Narrative structure activates the brain more holistically and creates stronger memory traces.
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Law-Of-The-Instrument
Show alternatives first
Experts tend to solve every problem with their familiar tool – even when other approaches would be better. Specialization leads to solution bias.
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Elaborative-Encoding-Enhancement
Elaborative Encoding
Information that is actively processed is better retained in memory. Deeper cognitive engagement leads to stronger recall than passive repetition.
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Belief-Bias
Sound credible
Plausible seems logical. People are more likely to accept arguments when the conclusion sounds credible.
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Golden-Ratio-Skepticism
Golden Ratio
The Golden Ratio has no demonstrable superiority in aesthetic perception. People prefer different proportions depending on the situation.
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Inner-Dialogue
Internal Dialogue
Self-generated arguments are more persuasive than prescribed ones. Those who get customers thinking rather than trying to convince them achieve more sustainable persuasion.
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Cultural-Color-Meaning
Observe cultural codes
Colors have different meanings depending on the culture. White represents purity or mourning – the context determines which.
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Disfluency-Effekt
Impair readability
Information that is harder to read is processed more deeply and remembered better. Cognitive effort during reading activates analytical thinking.
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Conjunction-Trugschluss
Convince with details
The typical is more convincing. Vivid details make statements more credible – even when they are less probable.
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Picture-Superiority-Effekt
Picture Superiority
Images are remembered 6x better than text. Visual information remains permanently in memory, while verbal content quickly fades.
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Framing-Effekt
Phrase positively
The same information, different impact. Whether '90% fat-free' or '10% fat' – the wording determines the response.
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Exemplar-Prototyp-Effekt
Prototype Effect
Concrete examples shape category perception more strongly than abstract descriptions. What you show as an example defines what customers consider possible.
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Regulatory-Focus-Theorie
Regulatory Focus
People are either promotion-focused (seizing opportunities) or prevention-focused (avoiding risks). The same message has completely different effects depending on the focus.
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Exemplar-Prototype
Show typical examples
Typical examples shape categories. People compare against a mental prototype, not against definitions.
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Disfluency-Effekt
Prompt reflection
Harder to read, better to remember. Minor processing obstacles can increase retention.
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House-Money-Effekt
Manage bonuses separately
Money that has been won is mentally accounted for differently than one's own money. People handle 'gifts' more risk-tolerantly and spend them more quickly.
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Flow-State-Theorie
Flow Theory
Optimal experience occurs when challenge and ability are in balance. Too easy leads to boredom, too difficult to frustration.
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Primacy-Of-Affect
Feelings before facts
The feeling comes before the thought. Emotional reactions arise faster than rational judgments.
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Motivating-Uncertainty-Effekt
Motivating Uncertainty
Uncertain rewards generate more engagement than guaranteed ones. The uncertainty increases curiosity and motivation more strongly than a certain but predictable benefit.
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Emotional-Design
Creating beauty
Aesthetically appealing design is perceived as more functional. Beautiful interfaces measurably increase error tolerance and satisfaction.
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Dopamin-Antizipation
Building anticipation
The brain rewards anticipation more strongly than possession. Those who design anticipation increase engagement and perceived value.
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Affordance-Theorie
# Affordance Theory
Objects signal through their form and context how they are to be used. Good design makes functions recognizable without explanation.
Entscheidungen vereinfachen
Jam-Study
Limit selection
Less choice leads to more purchases. Too many options overwhelm and result in purchase abandonment.
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Fittss-Law
Make buttons larger
Large, nearby targets are faster to reach than small, distant ones. The time for a pointer movement follows a mathematical law: it increases logarithmically with distance and decreases with target size.
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Future-Self
Showing the Future Self
The future self is a stranger. Those who visualize their future self make better decisions.
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Parkinsons-Law
Shorten deadlines
Work expands to fill the time available until the deadline. Tight time constraints lead to faster completion without loss of quality.
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Compromise-Effekt
Offering the middle ground
The middle option is preferred. People avoid extremes and choose the compromise.
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False-Dichotomy
Simply explain
Two options are easier. Either-or frames simplify complex decisions.
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Hot-Cold-Empathy-Gap
Plan for emotions
Emotions change decisions. We make different decisions when in different emotional states.
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Choice-Architecture
Decision Architecture
The design of the decision context systematically influences what people choose. Defaults, sequencing, and framing guide decisions without removing options.
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Entscheidungsmudigkeit
Decision fatigue
Every decision depletes mental resources. After many decisions, decision quality declines, customers choose the easiest path or procrastinate.
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Expectancy-Value-Theorie
Expectancy-Value Theory
Motivation arises from two factors: expectation of success and subjective value. Action only follows when both are high.
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Kognitive-Tunnelbildung
Simplify focus
Under stress, attention narrows to what is immediately urgent. Important peripheral information is overlooked, and alternative solutions go unrecognized.
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Decision-Fatigue
Allow early decision-making
Many decisions are exhausting. After many choices, decision quality drops dramatically.
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Door-In-The-Face
Ask big, get small
After rejection, agreement becomes more likely. A rejected large request makes the small one more attractive.
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Hobsons-1-Choice-Effekt
Hobson's Choice
A well-presented single option is often more readily accepted than a choice between unattractive alternatives. The context of presentation determines whether an option is accepted or rejected.
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Dual-Process-Theorie
Design intuitively
Two thinking systems control decisions: System 1 operates quickly, intuitively, and emotionally. System 2 thinks slowly, analytically, and consciously. Most decisions are made in System 1.
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Disjunction-Effekt
Create clarity
Uncertainty blocks action. As long as an outcome is uncertain, people prefer to wait.
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Cognitive-Ease
Cognitive ease
Information that is easy to process is rated as more true, trustworthy, and pleasant. Processing fluency trumps factual argumentation.
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Teslers-Law
Complexity into the System
Complexity is constant – it can only be shifted, not eliminated. Every simplification for the user increases complexity in the system.
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Cognitive-Load
Reduce complexity
Overload leads to impulsive decisions. Under cognitive stress, people resort to shortcuts.
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Simplification-Bias
Reduce complexity
People reduce complex decisions to a single, easily evaluable dimension. Multidimensional information is systematically ignored, even when it is available and relevant.
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Prinzip-Des-Geringsten-Aufwands
Least Effort
People choose the path of least resistance. Every additional hurdle—cognitive, physical, or temporal—dramatically reduces conversion.
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Temporal-Construal
Thinking near or far
Distant future = abstract thinking. We plan idealistically for later, practically for tomorrow.
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Nudging
Nudge
Small changes in decision architecture lead to major behavioral shifts. Smart defaults and context design guide decisions without restricting freedom of choice.
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Gestalt-Proximity-Threshold
Proximity Principle
Elements that are positioned close together are perceived as belonging together. Spacing that is too small leads to incorrect groupings and cognitive overload.
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Hicks-Law
Reduce options
Each additional option increases decision time logarithmically. Fewer choices lead to faster, more confident decisions.
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Pennies-A-Day-Effekt
Pennies-a-Day
Presenting prices as small daily amounts dramatically increases willingness to pay. '€1 per day' appears more attractive than '€365 per year', even though the amount is identical.
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Temptation-Bundling
Coupling duty with pleasure
Obligations become more bearable when coupled with pleasure. The combination of 'should' and 'want to' drastically increases the completion rate.
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Law-Of-Pragnanz
Law of Prägnanz
The brain automatically simplifies complex visual patterns to the simplest possible form. Clear, structured designs are processed more quickly and remembered better.
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Pseudo-Justification
Pseudo-justification
Any justification increases agreement – even if it's meaningless. The word 'because' triggers automatic acceptance.
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Wiedererkennen-Vs-Erinnern
# Recognition vs. Recall
Recognition is cognitively much easier than free recall. Showing options instead of asking open-ended questions significantly reduces drop-offs and errors.
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Black-And-White-Trugschluss
Black-and-white thinking
Artificial polarization distorts decisions. Presenting only two extremes obscures the middle ground and loses customers to unspoken alternatives.
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Hyperbolic-Discounting
Utilize immediate rewards
Now is more important than later. Immediate rewards are disproportionately preferred.
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Default-Effekt
Choose your standard wisely
The default wins most of the time. People stick with the standard – use this for good decisions.
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System-Override-Psychology
System Override
People systematically override system defaults when these are perceived as obstacles. Too many security prompts or unclear warnings lead to habituation and disregard.
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Perception-Action-Coupling-Prinzip
Perception-action coupling
Perception and action are neurologically coupled. Interfaces that support this coupling feel more natural and lead to better performance.
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Working-Memory-Limits
Less at once
More than 4 items overwhelm. Working memory is limited – reduce simultaneous information.
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Millers-Law
Show fewer simultaneously
Working memory can only process 7±2 units of information simultaneously. More information leads to forgetting and abandonment.
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Law-Of-Similarity
Law of Similarity
Elements that look similar are perceived as belonging together. Visual codes of the product category create immediate orientation and trust.
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Aesthetic-Usability-Effekt
Aesthetic-Usability Effect
Aesthetically appealing interfaces are perceived as more user-friendly, even with identical functionality. Beauty creates tolerance for usability problems.
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Fogg-Behavior-Model
All three combine
Behavior only occurs when three factors come together simultaneously: sufficient motivation, ability to perform the action, and a triggering prompt. If one is missing, nothing happens.
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Commitment-Und-Konsistenzprinzip
Commitment & Consistency
Once someone makes a commitment, they act consistently with that decision. Small initial commitments lead to larger subsequent actions.
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Precommitment
Secure commitment early
Early commitments hold better. When you commit beforehand, you're more likely to stick to it.
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Endowed-Progress-Effekt
Endowed Progress
Artificial starting progress drastically increases completion rates. People are more likely to complete tasks when they already see progress – even if that progress was given to them.
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Flow-State
Flow state
People experience flow when task difficulty and skills are perfectly balanced. Clear goals and immediate feedback reinforce this state of intrinsic motivation.
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Memory-Consolidation-User-Learning
Memory consolidation
Learning needs to settle overnight. Breaks between study sessions are more important than intensive marathon sessions – this is the only way knowledge becomes permanently anchored.
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Foot-In-Door
Request a quote
Small commitment leads to larger ones. Those who say yes once are more likely to say yes again – even to more.
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Mere-Agreement
Think small, win big
An initial agreement increases the likelihood of further yes-responses. The sequence of requests measurably influences overall willingness.
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Low-Ball-Effekt
Low-Ball Technique
Once someone has committed, they stick with it – even when unfavorable conditions arise later. The initial commitment binds more strongly than rational reassessment.
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Micro-Achievement-Motivation-Systems
Micro-Achievements
Small, frequent successes maintain motivation. Progress indicators and achievable milestones are more effective than distant end goals.
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Neuroplastizitaet
Neuroplasticity
The brain remains malleable throughout life through experience. Repeated new behaviors create new neural connections and can override old patterns.
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Scaffolding-Theorie
Support learning
Temporary assistance enables independent action. Those who gradually reduce support foster competence without dependency.
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Shaping
Reward steps
Complex behavior emerges through gradual approximation. Reward small progress toward the target behavior, not just the final result.
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Self-Efficacy
Self-efficacy
Belief in one's own abilities determines whether people accept challenges. Small successes strengthen this belief more than verbal encouragement.
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Goal-Setting-Theorie
Goal-Setting Theory
Specific, challenging goals increase performance more effectively than vague instructions or simple goals. Feedback and commitment are critical amplifiers.
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Reaktanz
Allow freedom
Prohibitions create resistance. Restricted freedom makes the forbidden option more attractive.
Autonomie gewähren
Illusion-Of-Control
Give control
Having choices is reassuring. Even meaningless control increases satisfaction and engagement.
Autonomie gewähren
Not-Invented-Here-Syndrome
Save ownership feeling
Internal teams systematically rate their own solutions higher than external ones, even when objectively inferior. The origin of an idea influences its acceptance more than its quality.
Autonomie gewähren
Evoking-Freedom
Avoiding reactance
When emphasizing that the customer can decide freely, agreement paradoxically increases. The explicit emphasis on freedom of choice reduces reactance and increases compliance.
Autonomie gewähren
Autonomy-Effekt
Enable self-determination
Autonomy motivates. Those who make their own decisions are more satisfied and engaged.
Autonomie gewähren
Reverse-Psychology
Reverse Psychology
Prohibitions and restrictions sometimes increase desire. Those who perceive their freedom of choice as threatened want the forbidden thing all the more.
Autonomie gewähren
Reaktanz
Preserve freedom of choice
Restrictions on freedom of choice trigger psychological reactance. People want to reclaim what has been taken from them – often by doing the opposite of what is desired.
Autonomie gewähren
Affect-Heuristik
Affect heuristic
Positive emotions lower perceived risks and increase perceived benefits – automatically and unconsciously. Those who create rapport reduce purchase barriers.
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Sozialer-Beweis
Show others
People orient themselves based on the behavior of others, especially in uncertain situations. The more people do something, the more correct it appears to be.
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Threat
Threat perception
Threats only motivate when accompanied by concrete action options. Without a solution path, warnings lead to defensiveness and denial.
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Spotlight-Effekt
Reducing observation anxiety
No one is watching that closely. People overestimate how much others are observing them.
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Empathie-Luecke
Empathy gap
People consistently underestimate the extent to which others suffer under stress, pain, or uncertainty. Those not currently experiencing hardship themselves struggle to grasp how truly burdensome such situations are.
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Shared-Decision-Making
Deciding together
Deciding together creates commitment. Participation increases acceptance and satisfaction with the outcome.
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Buyers-Remorse
Purchase regret
After major purchase decisions, discomfort and doubt often arise. This cognitive dissonance is strongest with irreversible, expensive decisions involving multiple attractive alternatives.
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Social-Comparison
Compare with others
Comparison with others oriented. People evaluate themselves based on their reference group.
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Bandwagon-Effekt
Bandwagon effect
People orient themselves by the behavior of others – especially when uncertain. Visible popularity activates herd mentality and accelerates decisions.
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Streisand-Effekt
Communicate openly
Attempts to suppress information often lead to the massive spread of precisely that information. Censorship generates attention and reactance.
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Predictive-Brain-Theorie
Predictive Processing
The brain is a prediction machine, not a passive receiver. Met expectations create trust, positive surprises generate joy—large deviations cause stress.
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Equality-Attraction
Similarity-Attraction
People prefer partners with similar status. Excessive differences in attractiveness, competence, or prestige create distance rather than attraction.
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Spotlight-Effekt
Put worries into perspective
People drastically overestimate how much others notice them. What seems enormous to us is barely noticed by others – a cognitive bias with direct implications for customer communication.
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Stress-Belohnungseffekt
Stress-Reward Effect
Under stress, people increasingly resort to immediate rewards and impulsive decisions. Stressful customer journeys increase susceptibility to upselling and add-on sales.
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Uncanny-Valley-Effekt
Uncanny Valley
Near-human representations create discomfort. Too realistic, but not perfect, triggers stronger rejection than obviously artificial.
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Ambiguity-Aversion
Reduce uncertainty
Known risk is better. People avoid unknown probabilities, not risk itself.
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Omission-Bias
Omission bias
People prefer inaction over active intervention, even when not acting leads to worse consequences. Those who don't act feel less responsible for negative outcomes.
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Las-Vegas-Effekt
Variable Ratio Reinforcement
Those who feel protected behave more recklessly. Guarantees and insurance can paradoxically lead to negligence.
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Loss-Aversion
Addressing fear of loss
Losses hurt twice as much. The pain of loss is stronger than the joy of gain.
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Familiarity-Bias
Familiarity bias
Familiar options are preferred, even when alternatives are objectively better. Repeated exposure creates unconscious preference.
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Subjektive-Zeitwahrnehmung
Making waiting tangible
Perceived waiting time deviates massively from objective duration. Engagement, transparency, and control shorten the time experience – sometimes by a factor of 3.
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Response-Efficacy
Prove effectiveness
Risk warnings only prompt action when people believe that the recommended measure actually solves the problem. Without efficacy beliefs, even dramatic warnings remain without consequence.
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Operational-Transparency
Show what's behind it
Customers rate waiting times more positively when they can see what's happening behind the scenes. Transparency about ongoing processes reduces perceived wait time and increases satisfaction.
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Funktionale-Fixierung
Show alternatives
Familiar objects are perceived only in their customary function. This mental block prevents creative problem-solving and alternative forms of use.
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Confirmation-Bias
Respect what exists
We seek confirmation. People prefer information that supports their opinion.
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Chunking-Prinzip
Break into parts
Working memory can only hold 3-5 units of information simultaneously. Those who organize content into small, meaningful groups enable better processing and retention.
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Affordance-Perception
Show function
Form reveals function. Good design immediately makes clear how something is used.
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Gestalt-Principles
Gestalt Principles
The brain automatically groups visual elements according to proximity, similarity, closure, and common movement. Those who utilize these principles create intuitive layouts without additional explanation.
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Signifiers
Make instructions visible
Visual cues show how something is to be used. Without recognizable signals, even simple interfaces become frustrating.
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Information-Chunking-Psychology
Information Chunking
Working memory can process 7±2 units of information simultaneously. Grouping information into chunks dramatically increases comprehension and retention.
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Context-Dependent-Memory
Context-dependent memory
Information is better remembered when the retrieval context is similar to the learning context. Contextual cues serve as memory aids.
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Learned-Convention-Override
Convention override
Learned conventions can be overridden by better alternatives when the new solution offers clearly superior affordances and the learning curve is mitigated through good design.
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Mental-Model
Mental Models
People only understand new systems through their existing mental models. If the interface doesn't match these expectations, errors and frustration occur.
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Law-Of-Proximity
Law of Proximity
Spatially close elements are perceived as belonging together. Incorrect spacing creates misunderstandings, while proper grouping accelerates comprehension.
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Optimism-Bias
Emphasize risks
People systematically overestimate the probability of positive events and underestimate risks. This bias is robust, even when statistical facts are known.
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Situationsmodelle
Describe situations
People construct mental models of the described situation while reading. Texts that support this model formation are better understood and remembered.
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Feedback-Loop
Provide immediate feedback
Immediate, concrete feedback on one's own behavior leads to measurable behavior change. Without feedback, consequences remain abstract and ineffective.
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Illusion-Of-Depth
Check understanding
Understanding is overrated. People believe they understand more than they actually do.
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Observer-Expectancy-Effekt
Experimenter effect
Observer expectations influence both their perception and the actual behavior of observed individuals. Even objective measurements are distorted by implicit signals.
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Curse-Of-Knowledge
How Beginners Think
Experts forget what it's like not to know. Those who know something underestimate how difficult it is to understand.
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Spacing-Effekt
Repeat with breaks
Distributed learning over time beats massed learning. Repeating information at intervals leads to better long-term memory than intensive one-time presentation.
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Von-Restorff-Effekt
Design differently
What stands out stays in memory. A single deviating element is remembered up to 10 times better than identical elements.
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Perceptual-Load-Theorie
Increase task complexity
High cognitive load prevents distraction. When someone solves a task with concentration, they automatically filter out disruptive stimuli.
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Inattentional-Blindness
Securing attention
The unexpected is overlooked. Focused attention creates blindness to other things.
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Disrupt-Then-Reframe
First confuse, then convince
A brief interruption of the expected sequence, followed by reframing, dramatically increases persuasiveness. This technique works by disrupting automatic defensive reactions.
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External-Trigger
External Triggers
External triggering activates behavior more reliably than waiting for self-initiative. Push notifications, emails, and contextual cues measurably increase usage.
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Figure-Ground-Ambiguity
Figure-ground ambiguity
What is perceived as figure and what as background is not unambiguous. Ambiguity arises from unclear visual hierarchy and can either capture attention or create confusion.
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Figure-Ground-Prinzip
Figure-Ground Principle
The eye automatically separates figure from ground. What is perceived as figure receives attention – the rest is ignored.
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Fovea
Focus
Only 2° of the visual field is perceived sharply – the rest is blurred. What is not in focus is not seen.
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Gaze-Cueing-Effekt
Gaze Cueing
People automatically follow the gaze of others. Faces looking in a particular direction direct attention there – even when we consciously try to avoid it.
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Prinzip-Der-Geschlossenheit
Withhold information
Our brain automatically completes incomplete visual elements into closed shapes. When used strategically, this directs attention and conveys progress.
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Facial-Distraction
Face distraction
Faces automatically attract attention – and away from important content. Gaze directions guide where users look next.
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Habituationseffekt
Get used to
Repeated stimuli lose their impact. What initially stands out becomes increasingly ignored with repetition – the habituation effect.
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Inattentional-Blindness-Effekt
Inattentional Blindness
People overlook visible objects when their attention is focused. What doesn't belong to the current task is filtered out – even when it's right before their eyes.
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Konstruktive-Wahrnehmung
Design context consciously
Perception is not an objective representation of reality, but an active construction. Expectations, context, and prior experiences determine what customers see, hear, and remember.
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Feature-Detection-Theorie
Feature Detection Theory
The brain recognizes basic visual features (color, shape, movement) in parallel and automatically before processing complex objects. Interface design must leverage this hierarchy.
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Mind-Wandering-Frequency
Mind Wandering
Mind wandering occurs during 30-50% of all activities. Monotonous, predictable interfaces promote distraction and drastically reduce information retention.
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Pattern-Interrupt
Breaking patterns
Unexpected interruptions of patterns generate attention. The brain responds to deviations from the expected with heightened alertness.
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Curiosity
Curiosity
Knowledge gaps create tension and the urge to close them. Curiosity is a stronger motivator than the prospect of reward.
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Neural-Adaptation
Neural Adaptation
Repeated stimuli lose their effect – the brain adapts and filters out constants. Variation is necessary to maintain attention.
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Attentional-Blink
Build in breaks
After capturing information, our brain is 'blind' to additional stimuli for 200-500ms. Important information presented in rapid succession will be overlooked.
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Saccadic-Suppression
Saccadic suppression
The brain suppresses visual perception during eye movements. Changes during this phase go unnoticed – a blind spot of 40-50ms.
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Selective-Attention
Selective Attention
People consciously perceive only a fraction of the available information. What receives attention depends on expectation, task, and salience.
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Depth-Perception-Cues
Depth perception
Depth cues such as shadows, size, and overlap create visual hierarchy on flat screens. They guide attention and facilitate navigation.
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Unvollstandiges-Lesen
Incomplete reading
Users don't read web content linearly, but scan in F- and Z-patterns. Only 16-28% of text is actually read – position and design determine perception.
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Change-Blindness-Phänomen
Change blindness
People overlook even major changes when their attention is not specifically directed to them. Changes must be actively communicated.
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Visual-Hierarchy
Visual Hierarchy
Size, contrast, and position direct attention. Without clear visual hierarchy, attention is distributed evenly and nothing sticks.
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Eyewitness-Memory
Influencing memories
Questions shape memories. The type of question influences what we remember.
Positive Erlebnisse schaffen
Service-Recovery-Paradoxon
Correcting mistakes effectively
Well-resolved problems create stronger bonds. Customers after a complaint can be more loyal than before.
Positive Erlebnisse schaffen
Service-Recovery-Paradox-Wiedergutmachungs-Paradoxon
Overcompensating for mistakes
Exceptional service recovery can generate greater customer satisfaction than a flawless experience. However, this effect occurs only under specific conditions: immediate response, authentic empathy, and unexpected compensation.
Positive Erlebnisse schaffen
Hedonic-Adaptation
Working Against Habituation
You get used to good things. Vary positive experiences so they don't become routine.
Positive Erlebnisse schaffen
Peak-End-Regel
Shaping peaks and endings
Peak moments and endings shape memory. Consciously design these moments to be positive.
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Negativity-Bias
Avoid negatives
Negative experiences carry more weight. A single bad experience requires multiple good ones to compensate for it.
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Reconstructive-Memory-Bias
Reconstructive Memory
Memories are not recordings, but active reconstructions. What customers have experienced is rewritten by subsequent information, current feelings, and social expectations.
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Waiting-Psychology
Making waiting bearable
Occupied waiting time passes faster. Information and distraction make waiting more bearable.
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Spark-Effekt
Surprise instead of reward
Unexpected small gestures have a stronger impact than anticipated large rewards. The element of surprise activates emotional connection.
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Hawthorne-Effekt
Show attention
Observation changes behavior. Simply showing attention improves results.
Motivation erhalten
Meaningful-Choices
Meaningful Decisions
Choice strengthens engagement when it is meaningful, comprehensible, and linked to values. Trivial or overly complex decisions weaken commitment.
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Selbstbestimmungstheorie
Meeting needs
Intrinsic motivation arises from three fundamental needs: autonomy, competence, and relatedness. Those who fulfill these create sustainable engagement instead of short-term rewards.
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Goal-Gradient
Show progress
The closer the goal, the greater the effort. Show progress to increase motivation.
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Kompetenz-Bedurfnis
Need for competence
People have a fundamental psychological need to feel competent and effective. Experiences that fulfill this need are perceived as rewarding and lead to greater engagement.
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Overjustification
Motivation cannot be bought
Rewards can demotivate. External incentives can displace intrinsic motivation.
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Overjustification-Effekt
Overjustification
External rewards can destroy intrinsic motivation. What people do for pleasure becomes an obligation once they are paid for it.
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Zeigarnik-Effekt
Leveraging the unfinished
Unfinished business stays on your mind. Open tasks create the urge to complete them.
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Benjamin-Franklin-Effekt
Ben Franklin Effect
Those who ask for a small favor become more likeable. People justify their behavior retrospectively – they must like those they have helped.
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Attachment-Theorie
Attachment Theory
Early attachment experiences shape how people build relationships with brands. Secure attachment leads to loyalty and trust, while insecure attachment leads to mistrust or dependency.
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Cocktail-Party-Effekt
Use the name
One's own name penetrates everything. Personal address captures attention immediately.
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Bystander-Effekt
Address directly
In a crowd, no one feels responsible. Direct address activates accountability.
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Voluntary-Engagement-Emphasis
Voluntariness
Voluntarily chosen engagement creates stronger bonds than forced interaction. Autonomy is the key to genuine loyalty.
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Early-Intervention
Intervene early
Early intervention prevents escalation. Solving small problems early avoids larger ones later.
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Identity-Formation-Stages
Identity Development
Identity develops in recognizable phases. Those who meet customers in their current developmental phase strengthen connection and relevance.
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Idiosyncratic-Fit
Idiosyncratic Fit
People experience greater satisfaction and commitment when products and services align with their unique characteristics, values, and work styles. Personalized fit outperforms standardized solutions.
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Social-Identity-Theorie
Social Identity Theory
People define themselves through group membership. Those who identify with a brand show higher loyalty, purchase more, and actively defend the brand.
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Soziale-Zugehorigkeit
Social Belonging
People adapt their behavior to groups they want to belong to. Those who position products as signals of belonging activate powerful social motives.
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Ben-Franklin-Effekt
Asking for help
Those who help feel connected. Asking for a favor strengthens the relationship.
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Unity
Show togetherness
Shared identity creates stronger bonds than shared interests. Those who feel part of a group act more loyally and recommend more frequently.
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Mere-Exposure
Show more often
Familiarity breeds liking. The more often we see something, the more we like it.
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Cognitive-Dissonance
Confirm decisions
Decisions want to be validated. After a purchase, people seek justification.
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Sunk-Cost-Effekt
Request investment
Past investments irrationally influence future decisions. The more someone has invested, the harder it becomes to stop – even when continuing is objectively unreasonable.
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Investment-Loops
Increase investment
The more users invest in a product (time, data, personalization), the higher the engagement. Personal contributions create psychological ownership and increase switching costs.
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Sunk-Cost
Emphasize investments
Investment should not be lost. The more that has been invested, the stronger the commitment.
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Consistency-Personality-Persistence
Consistency Personality
People behave consistently with their self-description. Those who describe themselves as 'environmentally conscious' or 'innovative' act accordingly – even when it's inconvenient.
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Mesolimbic-Reward-System
Mesolimbic reward system
Rewards activate the dopaminergic reward system in the brain and create automatic behavioral loops. Unpredictable rewards are more effective than predictable ones.
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Moral-Licensing
Don't let up after good results
Good behavior permits bad. After a good deed, people feel entitled to exceptions.
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Diderot-Effekt
Making suitable offers
A purchase leads to others. New possessions awaken the desire for matching additions.
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Social-Recognition
Social Recognition
Public recognition motivates more strongly than private rewards. People change their behavior when status and social appreciation become visible.
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Fine-Is-A-Price
Avoiding punishment
Punishments can permit. A punishment can frame undesirable behavior as a purchasable option.
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Variable-Reward
Variable Reward
Unpredictable rewards generate stronger motivation than guaranteed ones. Variable reinforcement leads to more persistent behavior than fixed reward schedules.
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Variable-Ratio-Reinforcement
Variable Ratio
Unpredictable rewards at variable intervals generate stronger and more persistent motivation than fixed reward patterns. The uncertainty itself becomes the driving force.
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Action-Bias
Invite to action
Taking action feels better. People prefer action, even when waiting would be wiser.
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Dunning-Kruger-Effekt
Accompanying beginners
Beginners overestimate themselves. Limited knowledge leads to inflated self-assessment.
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Google-Effekt
Utilize digital memory
Information that is readily available is remembered less. When information is easily accessible, memory retention decreases.
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Status-Quo-Bias
Maintain familiar practices
The current state has advantages. People prefer the familiar over change.
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Internal-Trigger
Internal Triggers
Products that become linked with emotional states create automatic usage habits. Boredom opens Instagram, uncertainty launches Google.
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Generation-Effekt
Allow them to work it out themselves
Self-generated sticks better. Active elaboration leads to better retention than reading.
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